Blind Blades

Genre: Top-down versus fighting

Platform: PC

Engine: Unity3D

Size of the team: 6

My roles: Game Designer and programmer


Blind Blades was made during the Global Game Jam 2017. It's a couch game. 2-4 players controls invisible ninja that fight each other. you see their possition by the sound wave !

Gameplay features:

- The sound wave system
- A version game between 2-4 players

What have I learned?

For this game, I coded many things : controls, decoy system. I learn how to use four controller in unity and one friend has explain to me a little how to vibrate the Xbox gamepad on unity. We used an SVN (source three) so i learn how to use it. It made me train game design and the design process because we iterate multiple time on the game.