Genre: Top-down versus fighting
Size of the team: 6
My roles: Game Designer and programmer
Blind Blades was made during the Global Game Jam 2017. It's a couch game. 2-4 players controls invisible ninja that fight each other. you see their possition by the sound wave !
- The sound wave system
- A version game between 2-4 players
What have I learned?
For this game, I coded many things : controls, decoy system. I learn how to use four controller in unity and one friend has explain to me a little how to vibrate the Xbox gamepad on unity. We used an SVN (source three) so i learn how to use it. It made me train game design and the design process because we iterate multiple time on the game.